Main points : creation of a game concept, setup of a worldbuilding, blockout conception
Duration : 3 weeks
Worked on diverse aspects of game conceptualization
Concept
Workflow
Post project
The next element I'd work on for this project would be the size of the blockout, as what I've made is too small for me to truly represent what I wanted to c. I'd also try to code the simple showcase features that are missing such as the the triggers to make enemies disappear and better guide the player through the blockout. Some work on Level Architecture is also necessary to better show the mix of cultures that influences the world the player's character is starting his trip in.
This work was done during school period for a duration of 3 weeks. For this personal project, I had to create a whole concept and a blockout based on a reference image. The artwork I got as a base is Restauration by Stefan Caltia. The workflow of this whole project was organized in two parts : the first 2 weeks were dedicated to the creation of the High Concept Document to get a solid base for the following week which was dedicated to the major-related work, which here was a blockout and a Level Design Document.
This image greatly reminded me of the many myths about the afterlife, and this theme guided me to the games I chose for my pitch such as God of War Ragnarok and Solar Ash (with the fact that the player's character slides on clouds and is very floaty). It is a recurring theme in the personal projects I made throughout the years as the personal project I made in my 1st year of bachelor was about a Welsh myth ; Cŵn Annwn, which are the spectral hounds of the Welsh's otherworld, and are often associated with the concept of the Wild Hunt.