During the
production of this level, there was many
iterations of different elements. The level itself has gone through
two versions, the second one being almost
double the
size of the
first one.
There were also many
changes to the
platforms themselves, whether it's their
location,
size, or even
shape. One of the main problem was that some of them allowed the player to
skip parts of the sequence. It still is the
case now and that's one of the main points that I'd like to
change if I were to
rework on that project.
The
Level Art was done by
TORKMANI Alex
The main
problem with this level is the
fight sequence at the end that I chose to not show because it's not a
great aspect, whether it's because of the fight
mechanic itself or the
fight setup.